Showing posts with label Videos. Show all posts
Showing posts with label Videos. Show all posts
Monday, August 10, 2009
New character W.I.P. : Scorn!
Scorn is a custom character created by member hanzoushinrei from the Rumblah! forums and it already has a beta version ready to be downloaded.
Remember to log in the forums in order to see the files available!
Friday, July 24, 2009
Legendary Warrior, Legendary Moves
A new version of Rumblah! is on it's way and in order to show off all it's new stuff Ryu is getting prepared.
Monday, November 3, 2008
The candidates are on ShortFuse!
The new version of ShortFuse has gone through some serious upgrading and who's better to check the new details than the candidates for tomorrow elections! Check McCain and Obama getting the ShortFuse treatment!
Sunday, October 12, 2008
Slow-Motion KO Animation
As in most fighting games, when you KO somebody time freezes and then he falls in slow motion to the floor. Rumblah! just had to have this too!
Monday, October 6, 2008
Block, Dash n' Roll!
A video discribing the defensive techiniques you asked for in the poll! They're being pollished for the new Beta.
If you dash while blocking you'll be able to roll. This move is very good for dodging atacks and run behind your enemy as you can see on the video. Besides, while you roll you cannot be damaged!
If you dash while blocking you'll be able to roll. This move is very good for dodging atacks and run behind your enemy as you can see on the video. Besides, while you roll you cannot be damaged!
Saturday, August 23, 2008
Montage of fights against the CPU
Montage of fights against the CPU. Testing AI and improving it since the last video. Also the messages before the fight were added.
Thursday, August 21, 2008
First fight vs CPU!
A first approach to the workings of the artificial intelligence from the challangers in Rumblah!
Green Betaman is controlled by the CPU.
Some bugs exist such as disslocated hitsparks among other things that will be corrected.
Green Betaman is controlled by the CPU.
Monday, July 14, 2008
Fireballs and Combo System
No fighting game is complete without these two details. Characters always have some sort of fireball, whether it's an energy ball or a physical object. A combo system registers the chained hits performed by the player.
Friday, July 4, 2008
Stage - Disco Floor
Wednesday, June 25, 2008
Sunday, June 8, 2008
Dan in Rumblah!
It's the first user-created character! One of Rumblah's beta-testers gave it a try and created Dan from Street Fighter with some humorous animations instead of attacking. Watch happymeat's(a.k.a. madminifig) creation go!
This video has been up for a while and used an early Beta which explains why it hasn't got a lot of animations.
This video has been up for a while and used an early Beta which explains why it hasn't got a lot of animations.
Tuesday, March 18, 2008
Stage Testing
This video shows differents stages to play in Rumblah! They currently have the same vertical and horizontal limits as the BetaRoom but that is going to change. They're all from Capcom games: Las Vegas from Street Fighter HD Remix and the other two from Marvel vs Capcom (even the effect in the last one ;))
Wednesday, March 12, 2008
Side Turning and Enemy Volleying
Another video that shows how characters turn to face each other if they cross over each other. Also showing, Betaman's Down+A attack which let's you volley with your enemy!
Monday, March 10, 2008
First Beta Fight - Ryu vs Betaman
First fight between Ryu and Betaman. Their movesets are limited to grounded attacks. Notice that some attacks pull the characters further back because of how they are executed (Betaman's HeadButt or Ryu's kick).
Also notice that the players' health decreases.
Also notice that the players' health decreases.
Wednesday, March 5, 2008
Beta Video - Scrolling & Ryu Skins
A new beta video showing the camera scrolling in both vertical (seen before) and horizontal axises.
Also you can see more skins available for Ryu and a second player moving around!
Also you can see more skins available for Ryu and a second player moving around!
Friday, February 22, 2008
External Image use
The character development mechanism will include the use of external images. This is files with the PNG or GIF extension (since they allow transparencies) will represent each animated part and will be stored in a directory that corresponds to the character. This permits complex designs that can be done on external programs and don't depend on directly drawing in Flash, but most importantly, it allows the characters to have a change of skin.
Let's suppose that we have Betaman, but we don't lke his greenish color, we can then create a versión of his parts with another range of colors such as those seen in this video.
This color changes help players that select the same character to differentiate themselves, something commonly seen on fighting games.
But most importantly is that one can change the entire appearance of the character!! A third skin for the character could be something totally different!! The character will have the same moveset but could have any image that fits with the dimensions of its parts, for example your own face!!
Let's suppose that we have Betaman, but we don't lke his greenish color, we can then create a versión of his parts with another range of colors such as those seen in this video.
This color changes help players that select the same character to differentiate themselves, something commonly seen on fighting games.
But most importantly is that one can change the entire appearance of the character!! A third skin for the character could be something totally different!! The character will have the same moveset but could have any image that fits with the dimensions of its parts, for example your own face!!
Friday, February 15, 2008
Beta Video 01
Beta Video with some basic moves of the 'Betaman' character
The character may look a bit blury but trust me, it doesn't look like that in the engine.
The character may look a bit blury but trust me, it doesn't look like that in the engine.
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