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Wednesday, October 22, 2008

Training Room Evolution

The Training Room has been the most basic background stage for Rumblah! But like most things from the engine, this has too been updated and improved throughout the development process.

Let's remember the first Training Room, then known as the 'BetaRoom', when Betaman wasn't shaded and there wasn't an opponent to fight against.



Then some details were added to the background but didn't show up very well on the videos even though they've been for quite a while.

But that didn't improved the stage completly. So now the Training Room has been remodeled and it's new version that will feature on the next Beta will look like this:


Did it improve? Comments are welcome!

Sunday, October 12, 2008

Slow-Motion KO Animation

As in most fighting games, when you KO somebody time freezes and then he falls in slow motion to the floor. Rumblah! just had to have this too!




Monday, October 6, 2008

Block, Dash n' Roll!



A video discribing the defensive techiniques you asked for in the poll! They're being pollished for the new Beta.

If you dash while blocking you'll be able to roll. This move is very good for dodging atacks and run behind your enemy as you can see on the video. Besides, while you roll you cannot be damaged!

Saturday, October 4, 2008

Beta-tester's custom skins

Queake/Neutro registered at rumblah.com to be a Beta-tester. Once he got his Rumblah! version he started fiddling around with Betaman's skins and also with Ryu's sprite-sheet and he came up with some interesting things. Check them out!



Inspired to do some of your own? Join the Beta-testing team at rumblah.com then!

Tuesday, September 30, 2008

Dashing

The people have spoken, and even though the poll is still available it's clear where the interest is going.

So here you go: Dashing!


Double-tap either left or right to dash foward or backwards. Dashing can be used as a way to move quickly around the arena. Defensively, it can help you step out quickly out of a short range attack. Offensively, it can rush you into your opponent for a fast approach and then combo with a few good hits.

Saturday, September 27, 2008

First Open Poll

As you might have noticed, there's a poll up there for you to say what you'll like to be developed for the new Beta 05. Remember that it's still a Beta release, so not all details of your selection might be fully available but at least there will be more developed than the other option from the poll.

The poll closes on October 4th.

If you selected option 'Other' then please comment on this post about what it is you'll like to see.

Monday, September 22, 2008

New Beta Previews

Although there isn't an exact date for its release, the Closed Beta 05 is under development and will inlcude new stuff, some of them are:


Dynamic display that shows what are you listening to

Even though the fact that you can use external mp3 music in the game has been announced already it was yet to be implemented. This images correspond to the lower left corners of the menu screen showing the name and artist performing the song. This block appears for a short while to show the player what he/she is listening to and then fades away. Something very similar to what you've seen on menu screen of EA games.


Blocking


The image speaks for itself, the concept of blocking your opponents attacks can't be missing on a fighting game. Will it allow in the future to have several effects such as Parrys and Counters? Only time will tell.


New Moves


Here we have Betaman using his special attack with Down + B, the next Beta will most surely include even more moves!

Remember that the Closed Beta 04.1 is available to those interested once you join the mailing-list at rumblah.com