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Sunday, November 23, 2008

Rumblah! Won an Award

The National VideoGame Contest in Uruguay was celebrated the past Novemember 20.

The constest was a great opportunity for national independent developers to get feedback from key figures in the uruguayan scene such as Gonzalo Frasca and also from Chaim Gingold, one of Spore's developers and active participant in the academic game studies community.

Rumblah! participated and won the 'Best Polishing' award with the following positive insight.

Exceptionally polished game. Great art, animation, sound, music and camera. Fun to play. Ambitiously cool edit character feature.
- Chaim Gingold

We actually got hooked by the game and played it a lot. It's ready to come out to the world without asking for permission or forgiveness.
- Gonzalo Frasca

From left to right: Rumblah! Supporters from UruguayGamer: Taytus & tom_orozco8, Videogame guru Chaim Gingold, Rumblah! Developer Rod F(me!), Rumblah! supporter and my girlfriend Pandora.


Monday, November 3, 2008

The candidates are on ShortFuse!

The new version of ShortFuse has gone through some serious upgrading and who's better to check the new details than the candidates for tomorrow elections! Check McCain and Obama getting the ShortFuse treatment!




Monday, October 27, 2008

Images from the Next Beta

NOTE: The text in these images is in spanish because it's being conditioned for the National Videogame Contest down here in Uruguay. Not to worry, though: I plan on making the next Beta with selectable language.

Here are some images of the menues, character selection screens and the new TrainingRoom in action!


Main Menu


Character Selection


TrainingRoom 2.0

The release of the Beta is estimated to be near
November 20. There is a slight chance that this might actually be the first Open Beta.

Wednesday, October 22, 2008

Training Room Evolution

The Training Room has been the most basic background stage for Rumblah! But like most things from the engine, this has too been updated and improved throughout the development process.

Let's remember the first Training Room, then known as the 'BetaRoom', when Betaman wasn't shaded and there wasn't an opponent to fight against.



Then some details were added to the background but didn't show up very well on the videos even though they've been for quite a while.

But that didn't improved the stage completly. So now the Training Room has been remodeled and it's new version that will feature on the next Beta will look like this:


Did it improve? Comments are welcome!

Sunday, October 12, 2008

Slow-Motion KO Animation

As in most fighting games, when you KO somebody time freezes and then he falls in slow motion to the floor. Rumblah! just had to have this too!




Monday, October 6, 2008

Block, Dash n' Roll!



A video discribing the defensive techiniques you asked for in the poll! They're being pollished for the new Beta.

If you dash while blocking you'll be able to roll. This move is very good for dodging atacks and run behind your enemy as you can see on the video. Besides, while you roll you cannot be damaged!

Saturday, October 4, 2008

Beta-tester's custom skins

Queake/Neutro registered at rumblah.com to be a Beta-tester. Once he got his Rumblah! version he started fiddling around with Betaman's skins and also with Ryu's sprite-sheet and he came up with some interesting things. Check them out!



Inspired to do some of your own? Join the Beta-testing team at rumblah.com then!