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Sunday, July 20, 2008

Rumblah's! Facebook Group


Join Rumblah's Facebook Group and stay informed on what's going on with the engine while contacting Beta-tester, Developers and other supporters or the project.

Monday, July 14, 2008

Fireballs and Combo System



No fighting game is complete without these two details. Characters always have some sort of fireball, whether it's an energy ball or a physical object. A combo system registers the chained hits performed by the player.

Friday, July 4, 2008

Stage - Disco Floor


Let the Disco lights follow your moves!! Step on the tiles and check out the effect! The stage is currently on Beta, so don't you worry: a disco-ball we'll be up there sooner or later!


Wednesday, June 25, 2008

The Rumblah ShortFuse! Experience

So the entry about ShortFuse! wasn't clear enough? Well then check it out in action!




Tuesday, June 24, 2008

Rumblah ShortFuse!


What if I just want to release some tension fast without all the work involved in making a character? What if I have no idea how to work myself around Flash but I still want to have a quick fight? Rumblah ShortFuse! is the answer!

A sweet little add-on for the engine where you can load any image from your computer into the engine, crop the face you want to include, select a given moveset, such as Betaman's, and then pit yourself againts anybody. And I do mean ANYBODY.

If there's something we've all learned from Wii Sports's Boxing is that there's a guilty-pleasure hidden on punching out the Mii of someone you just feel like doing so. Well then, Rumblah's ShortFuse! will let McCain smack Obama down without consecuences, or Hugo Chavez againts George Bush and while we are at it: YOU against that wicked algebra teacher of yours!

Now users with Flash experience will not only have the possibility of creating complex characters or use sprite sheets for old-school characters. Now they'll also be able to make movesets that people can choose from when they just want to have a quick brawl.

Saturday, June 21, 2008

Lighting Effects on Stages

Throughout the different fighting game that have appeared during the year we see more and more elaborated background stages. Some of them have different lighting tones, however the characters reamain with their strong colors in some cases.

With a few lines of code inside the stage file the characters will be iluminated to match their surroundings. You'll just have to define the R G B components of the tone and the porcentage ofthe effect over the character and you're good to go!



Sunday, June 8, 2008

Dan in Rumblah!

It's the first user-created character! One of Rumblah's beta-testers gave it a try and created Dan from Street Fighter with some humorous animations instead of attacking. Watch happymeat's(a.k.a. madminifig) creation go!




This video has been up for a while and used an early Beta which explains why it hasn't got a lot of animations.