It's been a while since I've annouced anything about the engine but I know it has been downloaded and played so for those few of you out there:
A new Beta release is on the works. The list of improvements and potential release date will be announced as soon as possible.
Hopefully, in order to make the next Beta more appealing to you guys I would like to hear from you in the feedback forum telling me what is it that you expect, suggest, complain or whatever regarding Rumblah's! next release.
Cheers!
Wednesday, March 25, 2009
Tuesday, December 2, 2008
Downloadable Content
There's downloadable content down at the Rumblah! forums
Here's some of the things you'll be able to find:
Characters

Backgrounds
Here's some of the things you'll be able to find:
Characters
- Betaman: The default character. With its editable files too so you can start experimenting and create your own characters.
- Ryu: Although a Work in Progress (W.I.P.) it is available for those interested. Besides, it's the first SpriteSheet based character so people can understand how these type of character works and start making their own.
- Scorpion: Work in progress by Quake, who already tried some things on the earlier Beta, this time it's a skin for Betaman.
- ShortFuse Characters: Users can also share their creations done with the ShortFuse tool. We have characters like Obama, Zeke (Zombies Ate My Neighbours), Chuck Norris and the members of the band Tenacious D!
Backgrounds
- A lot of the backgrounds that have been displayed on the Beta images are available. Dand, Factory, ToyShop and the editable version of Sunset so people can learn the basics of the lightin
What are you waiting for? Download Rumblah! and start making your own content!
Head to the forums, register and download it now!
Head to the forums, register and download it now!
Thursday, November 27, 2008
Open Beta 0.51 Released!
You're still reading this? Go to http://www.rumblah.com, join the forums and download the first public Beta of Rumblah!Sunday, November 23, 2008
Rumblah! Won an Award
The National VideoGame Contest in Uruguay was celebrated the past Novemember 20.
The constest was a great opportunity for national independent developers to get feedback from key figures in the uruguayan scene such as Gonzalo Frasca and also from Chaim Gingold, one of Spore's developers and active participant in the academic game studies community.
Rumblah! participated and won the 'Best Polishing' award with the following positive insight.
Rumblah! participated and won the 'Best Polishing' award with the following positive insight.
Exceptionally polished game. Great art, animation, sound, music and camera. Fun to play. Ambitiously cool edit character feature.- Chaim GingoldWe actually got hooked by the game and played it a lot. It's ready to come out to the world without asking for permission or forgiveness.- Gonzalo Frasca
Monday, November 3, 2008
The candidates are on ShortFuse!
The new version of ShortFuse has gone through some serious upgrading and who's better to check the new details than the candidates for tomorrow elections! Check McCain and Obama getting the ShortFuse treatment!
Monday, October 27, 2008
Images from the Next Beta
NOTE: The text in these images is in spanish because it's being conditioned for the National Videogame Contest down here in Uruguay. Not to worry, though: I plan on making the next Beta with selectable language.
Main Menu
Character Selection
TrainingRoom 2.0
The release of the Beta is estimated to be near November 20. There is a slight chance that this might actually be the first Open Beta.
Wednesday, October 22, 2008
Training Room Evolution
The Training Room has been the most basic background stage for Rumblah! But like most things from the engine, this has too been updated and improved throughout the development process.
Let's remember the first Training Room, then known as the 'BetaRoom', when Betaman wasn't shaded and there wasn't an opponent to fight against.
Then some details were added to the background but didn't show up very well on the videos even though they've been for quite a while.
But that didn't improved the stage completly. So now the Training Room has been remodeled and it's new version that will feature on the next Beta will look like this:
Let's remember the first Training Room, then known as the 'BetaRoom', when Betaman wasn't shaded and there wasn't an opponent to fight against.
Then some details were added to the background but didn't show up very well on the videos even though they've been for quite a while.
But that didn't improved the stage completly. So now the Training Room has been remodeled and it's new version that will feature on the next Beta will look like this:
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