In the beginning, the style in which the characters will be designed for the engine will be very much like a cross between Worms and Rayman this style is easier to handle when it comes to animate and it's not necessary to get into complex designs that will bore their creators half way through.
If you are interested in thinking in posible original character designs then here's the skeleton of how they would look like.
This doesn't mean that you won't be able to make characters designs with their limbs attached for their eventual use in the engine, you can even make characters a lot more elaborated if you put your mind into it and also rip the sprites from other fighting games to adapt them to the engine. However, this style is something easy for everyone and it is what Rumblah! is all about.
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