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Monday, February 11, 2008

Movement Mechanics - Buttons

Rumblah! will have a button mechanics very much like the game saga Super Smash Bros., this means that all the characters will have the same button combinations to achieve their different moves, there will be no such thing as a "down, foward + punch"


When playing you have two types of attack: 'standard' or 'special'. Combining with either of the four directions of movement plus either attack you obtain the different attacks, grabs or moves of the character.


The next diagram shows how the system works
Naming the standard attack button asA and the special attack button as B, character movement can be now described as, for example:

  • A: Punch
  • Adelante + A: Headbutt
  • Atras + A: Kick
  • etc
  • B: Fireball
  • Arriba+B: Grab
  • Abajo+B: Firepunch
  • etc
This makes that every character created for the engine will have the same ammount of movements and none will have more moves than others, besides it allows that anybody can perform the moves of a character without the need of complex button combinations, making the game mechanics much easier for newbies.

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