Rumblah! will have a button mechanics very much like the game saga Super Smash Bros., this means that all the characters will have the same button combinations to achieve their different moves, there will be no such thing as a "down, foward + punch"
When playing you have two types of attack: 'standard' or 'special'. Combining with either of the four directions of movement plus either attack you obtain the different attacks, grabs or moves of the character.
The next diagram shows how the system works
Naming the standard attack button asA and the special attack button as B, character movement can be now described as, for example:
- A: Punch
- Adelante + A: Headbutt
- Atras + A: Kick
- etc
- B: Fireball
- Arriba+B: Grab
- Abajo+B: Firepunch
- etc
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